![]() ![]() However after ONLY installing the newest texture replacer (not using anything from ksprc tr), it works, i still have the horrible jaggies though. I have narrowed it down further, I am using KSPRC, what i would usually do is get the latest version of texture replacer, and put that in after proot's texture replacer, thereby keeping his extra textures etc etc, but updating anything else to the latest version. You can either roll back to 1.3.0 which is compatible via the Steam beta tab or you can wait for the BDA 1.3.1 update which should be coming soon. : NullReferenceException: Object reference not set to an instance of an object Thanks Showing 1 - 11 of 11 comments Chibbity 5:48pm BDArmory isn't compatible with the latest version of KSP yet 1.3.1. I cant seem to get texture replacer to 'appear' in game. In the debug i am seeing this when trying to access buildings: Texture Replacer doesnt seem to work: Details below. Notice: Just because textures are listed here, does not mean they are all updated, they may take some work on the end users part to get working. These problems having occurred since upgrading to windows 10 :-/. StickyScissors List of texture Packs for Kerbal Space Program Share. Do alpha channels work with Texture Replacer to add emissive shaders If so, how The custom navball just doesn't feel quite complete without the glow effects. Also, I use KSP in -force-opengl -popupwindow, whereas before switching to fullscreen windowed using alt+enter would fix the problem of no AA when running in opengl, this no longer happens, and i have horrible jagged edges everywhere. to give a slight glow to the reversed IVA navball and to highlight lines for added contrast. I have managed to isolate the problem to TR, but that's where it ends for me, I have no idea how ro remedy it so am looking for help from you folks. As the title says, I am having a problem with KSP and texture replacer, where i cannot access any buildings at ksc, or even click on any menu buttons. ![]()
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